Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!rutgers!apple!bionet!agate!ucbvax!ucsfcgl!pixar!loren From: loren@pixar.UUCP (Loren Carpenter) Newsgroups: comp.arch Subject: Re: The 3G Machine Keywords: user-interface bandwidth Message-ID: <2623@pixar.UUCP> Date: 30 Oct 88 20:11:12 GMT References: <470@oracle.UUCP> <3405@pt.cs.cmu.edu> <3440@pt.cs.cmu.edu> <471@oracle.UUCP> Reply-To: loren@pixar.UUCP (Loren Carpenter) Organization: Pixar -- Marin County, California Lines: 46 In article <471@oracle.UUCP> csimmons@oracle.UUCP (Charles Simmons) writes: >In article <3440@pt.cs.cmu.edu> ralphw@ius3.ius.cs.cmu.edu (Ralph Hyre) writes: >>I believe that only 2-3 screens/person are needed, but remember you want >>24-bits/pixel, so its really 2kx2kx24 at 10 frames/second is the limit. > >Um... I was kind of thinking that the 2Kx2Kx24 color screen would update >at something like 40 to 60 frames per second. Presumably that would >require a bandwidth of something like 480 to 720 Megabytes per second. > >(The intent is to have >a screen that has no artifacts. The screen has to have resolution better >than you can get in a theater. I remember watching a movie once, and >being bummed because updating a screen at only 24 or 30 frames per second >makes candle flames jump around all over the place.) > >-- Chuck You don't want artifacts?... Well, first you have to quit thinking 24 bits (8 each RGB) is sufficient. Of course, with perfectly matched and compensated dac's, monitors, ambient lighting, etc. you might get away with 8 bits. Also it's important to distinguish the number of bit planes per color in the memory from the number of bits going into the dac. It's not hard to find examples where 10 in or 10 out are barely enough, especially as the dynamic range of displays improves. The monitor frame rate had better be more than 60. 60-72 frames per second is demanded by folks who look at imagery all day. 35mm projection resolution in a typical theater is roughly equivalent to 1200-1500 horizontal lines. 70mm is not quite twice as good. However, a projected film image jumps around with projector frame-to-frame misalignment, has grain noise that averages out somewhat, is run through a 2 (or 3) bladed shutter which flashes each frame twice (or 3 times), and so on... The multi-bladed shutter is responsible for the strobing of the candle flame (as well as the strobing of non-motion-blurred animation). Yeah, I'd like a 2kx2k (2kx3k would be better) 64-bit (16 each RGBA) frame buffer with a 66 hz frame rate. It's possible to build such an animal today, but you couldn't sell it for less than $200k. Loren Carpenter ...{ucbvax,sun}!pixar!loren