Path: utzoo!attcan!uunet!lll-winken!lll-tis!ames!ll-xn!mit-eddie!uw-beaver!tektronix!percival!qiclab!sopwith!snoopy From: snoopy@sopwith.UUCP (Snoopy T. Beagle) Newsgroups: comp.arch Subject: Re: The 3G Machine Keywords: user-interface bandwidth Message-ID: <42@sopwith.UUCP> Date: 31 Oct 88 20:13:33 GMT References: <470@oracle.UUCP> <3405@pt.cs.cmu.edu> Reply-To: snoopy@sopwith.UUCP (Snoopy T. Beagle) Organization: The Daisy Hill Puppy Farm Lines: 17 In article <3405@pt.cs.cmu.edu> koopman@a.gp.cs.cmu.edu (Philip Koopman) writes: |How about gigapixels/second. Animation is the key to interaction, |and interaction is the key to understanding. A 2Kx2K display |at 1 gigapixels/second would update at 250 frames/second, |which is probably overkill. How about multiple screens updating |at, say 25 frames/second? 250 frames/second is overkill. 25 is a little slow. 50-60 should be about right. Standard motion pictures are 24 fps and are sometimes jerky. Also note that normal film projectors open and close the shutter 2 or 3 times per frame to reduce flicker. _____ /_____\ Snoopy /_______\ |___| tektronix!tekecs!sopwith!snoopy |___| sun!nosun!illian!sopwith!snoopy