Path: utzoo!utgpu!attcan!uunet!lll-winken!lll-tis!daitc!jkrueger@daitc.daitc.mil From: jkrueger@daitc.daitc.mil (Jonathan Krueger) Newsgroups: comp.arch Subject: Re: RISC v. CISC Message-ID: <223@daitc.daitc.mil> Date: 2 Nov 88 04:09:03 GMT References: <156@gloom.UUCP> <890@cps3xx.UUCP> <10194@cup.portal.com> <754@wsccs.UUCP> <359@auspex.UUCP> Sender: jkrueger@daitc.daitc.mil Reply-To: jkrueger@daitc.daitc.mil (Jonathan Krueger) Organization: Defense Applied Information Technology Center Lines: 22 In-reply-to: guy@auspex.UUCP (Guy Harris) In article <359@auspex.UUCP>, guy@auspex (Guy Harris) writes: >I suspect a lot of the "expensive software and cheap hardware" types >are comparing the *production* costs of the hardware with the >*development* costs of the software This is a good point. However, a complete analysis adds up life cycle costs and divides by number of runs or copies sold, arriving at each unit's amortized costs. This makes either custom hardware or software look very expensive indeed. Yet it may cost no more than general purpose hardware or software, where the R&D is amortized over many sales or runs. More generally, I suspect that many "expensive software and cheap hardware" types are comparing the per-unit costs of the hardware with the unamortized costs of the software. But since most of us customize software rather than hardware, this may be a valid comparison. If a vendor can sell you a workstation for $10K, including its payback on his R&D, but it costs you $20K to develop the software that will run on it, it seems valid to say that the software cost more than the hardware. If you run the same software on ten such workstations, of course the opposite is true. -- Jon --