Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!cornell!uw-beaver!ubc-cs!alberta!calgary!!jevans From: jevans@.ucalgary.ca (David Jevans) Newsgroups: comp.graphics Subject: Re: Basics of raytracing Summary: ray tracing alg analysis Keywords: ray tracing parallel references Message-ID: <93@cs-spool.calgary.UUCP> Date: 27 Oct 88 08:22:43 GMT References: <4589@polyslo.CalPoly.EDU> <77@cs-spool.calgary.UUCP> <12687@duke.cs.duke.edu> Sender: news@calgary.UUCP Lines: 32 If anyone is looking for the analysis of a regular subdivision ray tracing method, see: journal: Visual Computer July 1988 title: Analysis of an Algorithm for Fast Ray Tracing Using Uniform Space Subdivision authors: Cleary, J and Wyvill, G What the paper does is to describe the voxel traversal algorithm that Cleary developed and that I use in my ray tracer, and then a theoretical analysis is presented. It is a convincing argument for using regular voxel subdivision (although my method - submitted to CGI '89 in UK - works better for scenes where polygons are not evenly distributed throughout a scene). Visual Computer is published by Springer Verlag. Unfortunately it doesn't enjoy the circulation of CG&A or TOG so it is pretty (outrageously?) expensive (like $160 US for 6 issues!). The design of our Mesh Machine is in: journal: Proc CIPS Graphics Interface '83, 33-34, Edmonton, Alberta, May title: Design and Analysis of a Parallel Ray Tracing Computer authors: John Cleary and Brian Wyvill and Graham Birtwistle and Reddy Vatti Anything else? Dave Jevans "...so you look down and there's a jobee smiling back at you!" David Jevans, U of Calgary Computer Science, Calgary AB T2N 1N4 Canada uucp: ...{ubc-cs,utai,alberta}!calgary!jevans David Jevans, U of Calgary Computer Science, Calgary AB T2N 1N4 Canada uucp: ...{ubc-cs,utai,alberta}!calgary!jevans