Path: utzoo!attcan!uunet!lll-winken!lll-tis!helios.ee.lbl.gov!pasteur!ucbvax!united!djones From: djones@united.berkeley.edu (David Jones) Newsgroups: comp.graphics Subject: Triangulating a convex hull in 3 space - reference wanted Message-ID: <26659@ucbvax.BERKELEY.EDU> Date: 1 Nov 88 17:55:28 GMT Sender: usenet@ucbvax.BERKELEY.EDU Reply-To: djones@united.berkeley.edu (David Jones) Distribution: na Organization: University of California, Berkeley Lines: 16 I think I have seen some recent discussion on 2D convex hull algorithms in this news group. Does anyone out there know of a reference to a straightforward (or maybe even not so straightforward) algorithm to calculate the triangular faces of a convex hull given a set of points in 3 space. In my particular application I know all the points do lie on the convex hull, but I doubt that simplifies matters. It strikes me there should be an NlogN divide-and-conquer algorithm, but I'll take any working solution for now. Please reply directly to djones@united.berkeley.edu since reading news is unreliable on my machine. Any pointers will be appreciated, David Jones