Path: utzoo!utgpu!attcan!uunet!husc6!mailrus!purdue!decwrl!labrea!polya!kaufman From: kaufman@polya.Stanford.EDU (Marc T. Kaufman) Newsgroups: comp.graphics Subject: Re: Gray-scale antialiasing (yes, it can work) Keywords: anti-aliasing text Message-ID: <4848@polya.Stanford.EDU> Date: 4 Nov 88 05:35:35 GMT References: <74013@sun.uucp> <148@internal.Apple.COM> <4763@mnetor.UUCP> <174@internal.Apple.COM> <19809@apple.Apple.COM> <515@voodoo.UUCP> Reply-To: kaufman@polya.Stanford.EDU (Marc T. Kaufman) Organization: Stanford University Lines: 12 In article <515@voodoo.UUCP> bhagwan@voodoo.UUCP (The Bhagwan) writes: > True enough...but....consider subpixel positioning. You'll need additional > bitmaps for this. If you want 1/4 pixel positioning, you need 4 bitmaps. > No big deal, memory's cheap! I don't think you want subpixel positioning. If you have it, you get 4 different appearances for each letter. Better is to correct stems to pixel boundaries, then use gray mostly for curves and diagonals. You don't get fine fractional positioning, but you can easily read very small characters. Marc Kaufman (kaufman@polya.stanford.edu)