Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!rutgers!bellcore!texbell!merch!cpe!tif From: tif@cpe.UUCP Newsgroups: comp.sources.games.bugs Subject: Re: wanderer Message-ID: <12600004@cpe> Date: 27 Oct 88 18:23:00 GMT References: <23@poppy.warwick.ac.uk> Lines: 22 Nf-ID: #R:poppy.warwick.ac.uk:23:cpe:12600004:000:996 Nf-From: cpe.UUCP!tif Oct 27 13:23:00 1988 Written 3:21 pm Oct 20, 1988 by warwick.UUCP!csupt in cpe:comp.src.gam.b /* ---------- "wanderer" ---------- */ > Whoops. In my last posting of Wanderer version 2M the README file >referred to a wand.info file which did not, in fact, exists. To get >information on how to play the game press '?' during the game. I too am very pleased with the game (Although I have difficulty getting through more than 2 levels, I'd hate to try and _make_ one). I have one suggestion though: Once you get familiar with the smaller object representations that you get with the full map, it would be great to be able to play the game while looking at the full map. The I/O would be greatly reduced (it'd be reasonable at 1200 baud), and you can see all around you without the really obnoxious screen shifting. I've been wanting to do this myself ... along with about 100 other items on my things-to-do list. Paul Chamberlain Computer Product Engineering, Tandy Corp. bellcore!motown!sys1!cpe!tif