Path: utzoo!attcan!uunet!mcvax!ukc!warwick!maujp From: maujp@warwick.ac.uk (Steven Shipway) Newsgroups: comp.sources.games.bugs Subject: Re: DIR/NEW Keywords: Wanderer screens Message-ID: <777@sol.warwick.ac.uk> Date: 31 Oct 88 19:00:22 GMT References: <828@uwovax.uwo.ca> Reply-To: maujp@warwick.ac.uk (Steven Shipway) Organization: Computing Services, Warwick University, UK Lines: 33 In article <828@uwovax.uwo.ca> 4204_5147@uwovax.uwo.ca (Claude Morin) writes: >Another question about wanderer characters: what are the 'O's in the large >pile in the bottom right corner of level 20? The help command doesn't mention >these either(unless my eyes are broken). OK, in response to this and other querys: The pile of O's is the default icon used by the program if it comes accross a character in the screen file that is doesnt recognise. They work exactly the same as #'s, ie impassable rock. The pile appears on level 20 because the net seems to have eaten a space out of the last line in the screen file, but dont worry - that part of screen 20 is still possible to complete. In one of the later screens ( I forget which ) there is some text in the middle that also appears as O's when you play on the icon screen. Next, the question of the "s. On the editor, pressing " allows you to enter the next character literally (undocumented) so this way you can put a 'p' into your screen, if you want. I also seem to remember that the editor converts some unacceptable characters to "s and '.'s. I have also been working on further additions to the game - would anyone be interested in a posting of diffs to (a) clear up one minor map bug, (b) add an encryption routine on the saved games, and (c) make it so that pressing '@' will center you in the middle of the screen? The last in particular is very simple. I cant post it all now because I havent been able to make the diffs yet. -Steve {maujp,csupt}@uk.ac.warwick.cu ...!mcvax!uunet!ukc!warwick!{maujp,csupt} PS - Please use the editor to create new screens, and mail them to me with a solution.