Path: utzoo!utgpu!attcan!uunet!mcvax!hp4nl!dutrun!hans From: hans@duttnph.uucp Newsgroups: comp.sources.games.bugs Subject: Re: wanderer2, screens 16-18 Message-ID: <529@dutrun.UUCP> Date: 4 Nov 88 19:29:31 GMT References: <427@occrsh.ATT.COM> Sender: tnphnws@dutrun.UUCP Reply-To: hans@duttnph.UUCP (Hans Buurman) Organization: Delft University of Technology, The Netherlands Lines: 31 In article <427@occrsh.ATT.COM> rjd@occrsh.UUCP (Randy_Davis) writes: > OK, skipping screen 13 because of the impossible-to-get-at gem in the >upper right corner, I also find these problems: (problems deleted) > It looks like screen 18 is a repeat of the mistakes made on the original >wanderer version screen 13. The little monsters get into a holding pattern >very soon after starting the level. While it *may* be possible to break them >out of it, it is frankly not worth the trouble, as instead of a strategic >bit of maneuvering, you are left to outguess the bug in the program that allows >them to get into holding patterns in the first place (yes, I see how it happens, >I just don't see any reason for letting it do it). Seems like you know more than we do. I take it there IS a bug in level 13 which allows you to get the top right hand diamond (bug meaning plain logic won't help you). I've found that I can walk into the ceiling on four places, two of which get me killed by a hungry monster (what monster ?). That got something to do with it ? This is on a Sun4 (SunOs 3.5) with the patches to levels 16 and 17 applied. Any hints how to find this bug ? Or am I too stupid to find the way out ? Happy wondering (or wandering ?), Hans (hans@duttnph.uucp, mcvax!duttnph!hans) Disclaimer: my employer hasn't reached screen 2 yet !