Path: utzoo!attcan!uunet!mcvax!play From: play@cwi.nl (The MC Funhouse Master) Newsgroups: comp.sources.games.bugs Subject: Re: wanderer2, screens 13,16,17,18,20 Message-ID: <659@sering.cwi.nl> Date: 5 Nov 88 13:13:50 GMT References: <427@occrsh.ATT.COM> <438@occrsh.ATT.COM> Organization: CWI, Amsterdam Lines: 22 In article <438@occrsh.ATT.COM> rjd@occrsh.UUCP (Randy_Davis) writes: > > OK, wanderer2 screens 13, 16, 17, 18, and 20 are impossible as distributed, > whether due to noise during transmission (e.g. the " in the lower right corner > of level 20), flat impossible by any explanation (e.g. the gems on level 17 > completely surrounded by '!' and the wall, with no teleportation to them), or > due to just possible insufficient testing (e.g. the holding pattern the 'S's > get into on level 18, reminiscent of wanderer 1 level 13). > Two (13 and 20) are due to me so I want to offer an explanation. Screen 13 was possible with the previous version of the program, but (possibly not) with this version (I did not yet really try). The reason is simple, the boulders fall and arrows fly in a different order! I found this by applying the input I had for screen 8 to the new program; my input fails now. Version 20 has indeed a problem with the last line but one. This is a bug in the screen editor so it fails to write a - in the last position of the last line. (The loop that checks for - to be inserted is one too short.) -- Game Keeper Mail: play@cwi.nl