Path: utzoo!utgpu!attcan!uunet!husc6!rutgers!tut.cis.ohio-state.edu!osu-cis!att!ihuxy!wolfer From: wolfer@ihuxy.ATT.COM (Wolfson) Newsgroups: comp.sources.games.bugs Subject: Re: Multiplayer StarTrek on System V/386 3.2 Summary: You read my mind... I was just sitting here woundering the same thing. Keywords: it don't go... Message-ID: <2703@ihuxy.ATT.COM> Date: 7 Nov 88 04:58:37 GMT References: <4477@boulder.Colorado.EDU> Distribution: na Organization: AT&T Bell Laboratories - Naperville, Illinois Lines: 24 In article <4477@boulder.Colorado.EDU>, chimelis@boulder.Colorado.EDU (Chris Chimelis) writes: > > Has anyone gotten mpss to work on a System V/386 3.2 machine? > We keep having problems mostly with main.c and the ioctl call. > I recall someone posting that they have a SysV substitute for > BSD's FIONREAD and TIOCNOTTY. Please help (email please unless > someone else wants to know also). You read my mind.. I was just sitting here wondering the same thing. The game looks like it has potential.. but it's virtually useless in its present state in a UNIX V environment. A few months ago, someone posted the "conversion" as part of the bug fixes, but after spending about an hour typing the changes in (he didn't set it up for patch) I compiled it, and zilch. My Star Ship just sits there getting blasted. None of the keys to manuver, fire weapons, etc. work. If anyone has something that they are USING currently which is working on UNIX V, please post it. If nothing is posted within a week, well.. rm *.c *.o works great on any UNIX system. :+)@. -------------------------------------------------------------------- Paul Wolfson "Goyk!" att!ihuxy!wolfer