Path: utzoo!utgpu!attcan!uunet!mcvax!hp4nl!philmds!prle!cstw01!meulenbr From: meulenbr@cstw01.UUCP (Frans Meulenbroeks) Newsgroups: comp.sources.games.bugs Subject: Re: wanderer2, screens 13,16,17,18,20 Message-ID: <256@cstw01.UUCP> Date: 7 Nov 88 10:56:38 GMT References: <427@occrsh.ATT.COM> <438@occrsh.ATT.COM> Reply-To: meulenbr@cstw01.UUCP (Frans Meulenbroeks) Organization: Centre for Software Technology, Philips Eindhoven Lines: 38 Hi! Several people have complained about the screens mentioned above. Various changes have been proposed. I'd like to comment on a few of these: screen 13: not solvable. suggested fix: ok screen 16: the corrected version send out by Steven Shipway is solvable. I'd suggest we use that one (it is harder). screen 17: not solvable as corrected by Steven: the suggested fix is (in my humble opinion) as good as another one. Can the author comment. screen 18: this screen IS solvable as distributed. Don't fix it. The looping of the S is in my opinion a feature and not a bug (if a monster wants to occupy a position that is already taken, it changes direction; seems fair). I'll include a very small hint on solving it at the end of this message. Note: screen 18 is very hard. I'm working on a screen which needs the same behaviour. but is a little less complicated. screen 20: not solvable. with suggested fix: not too hard. Remember: this game is tough! Don't complain too easy that a screen is not solvable. Thanks Steven, for creating such a great game. (by the way: it is easy to port this game to Minix/ST: you just need to declare a routine (I think getenv) somewhere, and you'll have to copy the structs in scores.c manually. And of course you'll need a curses. (Don't ask mine, it is not PD; sorry)) screen 18 small hint: Examine what causes the problem. Try to solve it using the same techniques. -- Frans Meulenbroeks (meulenbr@cst.prl.philips.nl) Centre for Software Technology ( or try: ...!mcvax!philmds!prle!cst!meulenbr)