Xref: utzoo comp.sys.amiga.tech:2339 comp.sys.amiga:24908 Path: utzoo!attcan!uunet!pyrdc!pyrnj!rutgers!att!icus!eric From: eric@icus.islp.ny.us (Eric L. Hyman) Newsgroups: comp.sys.amiga.tech,comp.sys.amiga Subject: Re: Which blt routine? Message-ID: <535@icus.islp.ny.us> Date: 5 Nov 88 05:11:33 GMT References: <1268@astroatc.UUCP> Reply-To: eric@icus.UUCP (Eric L. Hyman) Organization: ICUS Software Systems, Islip, New York Lines: 26 While I can't answer your inital Q: which was which Blt routine the Bob routines use, I can tell you that no matter which one you decide to use, it will be SLOW. The one you mentioned is the only canned routine good enough for cookie cutting, alhtough you can get the same results with Dual calls to BltBitMap one for the mask and one for the data. this in itself is pretty slow. After thrashing my head against the wall about this for the last year while writing my 3 SSI conversions, I decided to do something about it for my new Game. If you would like I can send the the source to A NIce nifty routine I wrote for Doing Cookie Cut Blits in a single funtion call with no Tmpras needed....Or if others are interested, I will posted...(That is if you give me a day to clean it up :) ) ...In addition, let me just say that it doesn't become clear how slow the Stock routines are for "specific" needs untill you write a less geenral routine yourself and then try it!...My map refreshs Zoom along now at twice the speed, And the amazing part is Im Blitting twice the Data in A Higher Resolution! -- Eric Hyman | ...att \ | boulder \ eric @ icus | talcott !icus!eric | pacbell / | sbcs /