Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!ames!oliveb!amiga!boing!dale From: dale@boing.UUCP (Dale Luck) Newsgroups: comp.windows.x Subject: Re: Visuals Message-ID: <464@boing.UUCP> Date: 29 Oct 88 03:53:13 GMT References: <1988Oct27.064934.14546@cs.rochester.edu> <19881028154402.4.RWS@KILLINGTON.LCS.MIT.EDU> Reply-To: dale@boing.UUCP (Dale Luck) Organization: Boing, Milpitas, Ca. Lines: 15 In article RWS@ZERMATT.LCS.MIT.EDU (Robert Scheifler) writes: >workstations) you'll get 4, 8, 12, and 24 bit visuals. You're pretty >unlikely to get a 3-bit visual. > Except of course if the underlieing hardware is bitplane oriented as opposed to chunky pixels and the display subsystem is flexible enough to specify the number of bitplanes you want to be squirted at the screen. I know of atleast one architecture that meets those specs. ;-) -- Dale Luck Boing, Inc. {uunet!cbmvax|pyramid}|!amiga!boing!dale Although I do contract work for Amiga-LosGatos, my opinions probably don't represent those of Commodore or its management or its engineers, but I think the world would be a better place if they did.