Path: utzoo!attcan!uunet!lll-winken!lll-tis!helios.ee.lbl.gov!pasteur!ucbvax!bloom-beacon!sparky.UUCP!jdi From: jdi@sparky.UUCP (John Irwin) Newsgroups: comp.windows.x Subject: Re: xtrek problem Message-ID: <8811080801.AA06095@sparky> Date: 8 Nov 88 08:01:19 GMT References: <7527@well.UUCP> Sender: daemon@bloom-beacon.MIT.EDU Organization: The Internet Lines: 29 Your message: In the referenced message, scotts@scam.UUCP (Scott Silvey) wrote: > XtrekII also has a super-user ship in the form > of the AT&T 'Death Star' logo. I see, this must be to make it even easier for Scott Silvey to arbitrarily throw people out of "his" game. My opinion is that the POSITIVELY ANCIENT version of xtrek included in R3 is far more playable than either of the untuned hacks in use at UCB. --- Jef -------- Well, except that the R3 xtrek has "ship types", which gives an enormous advantage over someone who is using the default ship. Something like: xtrek*ship: aaiiMDFE is good, but for real fun try: xtrek*killer: aaiiMDFEppppTVVG It isn't much problem to rack up 20 or more kills with one of these special ships, so unless the other players have a clue it's not much of a challenge. -- John