Path: utzoo!attcan!uunet!lll-winken!lll-tis!mordor!joyce!ames!think!craig From: craig@think.COM (Craig Stanfill) Newsgroups: sci.space.shuttle Subject: Re: "Walking" Message-ID: <29792@think.UUCP> Date: 27 Oct 88 21:56:20 GMT References: <665@sas.UUCP> <4964@hplabsb.HP.COM> Sender: news@think.UUCP Reply-To: craig@mneme.think.com.UUCP (Craig Stanfill) Organization: Thinking Machines Corporation, Cambridge MA, USA Lines: 59 In article <4964@hplabsb.HP.COM> dsmith@hplabsb.UUCP (David Smith) writes: >In article <665@sas.UUCP> sasbrb@sas.UUCP (Brendan Bailey) writes: >>do something they called "walking" which took place when the >>main engines ignited >When the boosters ignited, the shuttle lifted off and became free to >"walk" under the side force of the liquid engines. If you review a >tape of the STS-26 liftoff, you can see the lateral movement. >I seem to recall talk after STS-1 on the order of "Now that we know >how much it walks, we can compensate for it in the future." But I don't >know why that aspect of the flight should have been an unknown to >the engineers, nor do I know how it is compensated. I'm guessing on this, but the dynamics of the shuttle-EFT-SRB system when the solids ignite and the holddowns release are probably complex, and could not be exactly determined without a launch. Remember that the spacecraft is an elastic system, and at the moment of launch, between SRB ignition and holddown release, the forces acting on the system and the point at which they are acting suddenly change by several million pounds. The result will be short-lived system oscilation. So what you've got is a system with 3 SME'e and two SRB's flexing around. The result is that the axis of thrust is going to change, and the space craft is going to ``walk''. The crux of the problem: how much and how fast? If you know the dynamics of the system, you can use active control methods (gimboling the engines) to compensate. I'm sure the engineers had a pretty good idea of system dynamics before STS-1 based on computer simulation, but these simulations are never exactly right. If your simulation is off by, say, .1%, you're going to walk a little between release and the time you can gimbol the engines to stop the walk. The only way to be exactly right is to light the candle and find out. Then you know how much to compensate for the walk before it happens. An additional source of walk could be interference between the SRB plume and the launch pad, but I'm less sure of this; most of the plume is deflected sideways by the launch pad, and the space craft doesn't care what happens to the plume after it leaves the nozzle. However, if SRB ignition changes atmospheric pressure at the pad noticably, it would affect the thrust of the various engines. You might also get aerodynamic forces acting on the wings as air displaced by the SRB plume rushes forward. Again, you don't know accurately enough to compensate until you launch it. A final possible source of walk could be if you don't know the thrust profile of the SRB. I suppose it's possible that there is a differnce in the thrust profile between a horizontal SRB at a test facility and a vertical SRB on a launch pad, but this seems unlikely. By the way, to the extent that these effects vary from launch to launch, every launch will see some walk. If you change the distribution of weight in the cargo bay, you change the system dynamics, and you walk a little more or less. Each SRB probably has a subtly different burn rate at ignition, and again this changes the system dynamics and you walk a little. As I say, I'm guessing on this, but it seems reasonable based on first principles. My guess is that uncertainty as to system dynamics is the major cause of the large walk on STS-1, but I wouldn't completely rule out the other causes.