Path: utzoo!attcan!uunet!husc6!think!ames!pasteur!ucbvax!hplabs!hp-sdd!nick From: nick@hp-sdd.HP.COM (Nick Flor) Newsgroups: comp.cog-eng Subject: Re: subliminal feedback Keywords: feedback windowing interfaces Message-ID: <1685@hp-sdd.HP.COM> Date: 20 Nov 88 04:56:03 GMT References: <318@aratar.UUCP> Reply-To: nick@hp-sdd.UUCP (Nick Flor) Organization: Hewlett Packard, San Diego Lines: 40 Chuck Clanton writes (>) >here is what i conclude. in general, when designing an object to display >data, i expect that the user wants the information and will acquire it >intentionally. it should be displayed so that it is easy to obtain when >the user makes the effort to acquire it. Easy to obtain and understand... >however, when designing an object for the user to work with, its feedback >properties should by and large be very quiet. But what does that mean? If it's "quiet", you'll never notice the feedback. When my mouse pointer isn't on the proper window, it's being quiet and yet this property doesn't insure that "focus" errors won't occur. Clearly, a mouse pointer not being in the window the user wants to work in is quiet, but not good, feedback. (You even mentioned that the information for the windowing system you were using was on the side of the window and you often missed it. This is quiet feedback...) I feel that the feedback necessary to operate the tool correctly, i.e. the operational feedback, should be "loud" yet not interfere that much with the user's acquisition of data from the tool, i.e. informational feedback. Also, the operational feedback should be apparent in the visual area of interest. I think the problem is coming up with operational feedback that don't interfere with the informational feedback. I think some good examples are: a) Ghosting the non-active windows. This is the approach my Amiga takes. (ghosting is only displaying every other pixel) b) Making the non-active windows have a red background, or rather a background color different from the active window. c) Flashing the border of the non-active windows. > Chuck Clanton Or maybe we're just arguing about semantics... Nick