Xref: utzoo comp.graphics:3593 comp.windows.x:6080 Path: utzoo!attcan!uunet!ncrlnk!ncrcae!hubcap!gatech!rutgers!apple!bionet!agate!ucbvax!ucsfcgl!pixar!mab From: mab@pixar.UUCP (Malcolm Blanchard) Newsgroups: comp.graphics,comp.windows.x Subject: Re: Luminance from RGB Summary: What is white? - a war story Message-ID: <2663@pixar.UUCP> Date: 11 Nov 88 17:42:10 GMT References: <8811042303.AA21505@dawn.steinmetz.GE.COM> <76649@sun.uucp> Organization: Pixar -- Marin County, California Lines: 30 The discussion of luminance computations and the subsequent discussion of the meaning of white reminds me of an experience I had a few years ago when Pixar was a division of Lucasfilm and we were working on an effect for "Young Sherlock Holmes". Aesthetic decisions were being made by people sitting in front of color monitors. The digital images were transferred to film using three color lasers. The film was printed and then projected in a screening room. I decided that this was an great place to implement a what-you-see-is-what-you-get color system. And so I delved into the murky depths of colorimetry in the hope of developing a color-correction program that would produce the same color in the screening room that was measured on the color monitors. This a difficult problem (in fact, in its strictest sense, an impossible one, since the color gamuts of the two systems have mutually exclusive regions). I took into account the CIE coordinates of the monitor's phosphors, its color balance, the sensitivity of the color film to each of the lasers, cross-talk between the film layers, effects of film processing, the spectral characteristics of the print film's dye layers, and the spectral characteristics of a standard projector bulb. Several steps in this process are extremely non-linear, but I was able to achieve some good results by using some piece-wise linear approximations. I felt a great sense of success when I used a colormeter to confirm that the CIE coordinates on the silver screen did, indeed, closely match those on the tiny screen. We color corrected a few shots and showed them to the effects director. He's response was, "Why does this look so blue"? It turns out that when we look at a TV we're accustomed to a blue balance and when we're sitting in a theater we expect a yellow balance. The digital color correction was abandoned and the production relied on the film lab to produce an aesthetic balance. Thus proving to me that science may work, but computer graphics and film making are still largely a matter of art.