Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!bloom-beacon!apple!vsi1!daver!athsys!stergios From: stergios@athsys.uucp (Stergios Marinopoulos) Newsgroups: comp.graphics Subject: Re: LONG 3d Message-ID: <196@cyclopes.UUCP> Date: 21 Nov 88 22:55:58 GMT References: Reply-To: stergios%athsys.uucp@sun.com (Stergios Marinopoulos) Organization: Xpert Xports Lines: 11 In article js9b+@andrew.cmu.edu (Jon C. Slenk) writes: >On the Macintosh, one must realize that the graphics are not mapped >onto a Cartesian coordinate system. Thus, one should describe a >transformation procedure to alter the coordinates of Cartesian space >(x pos is right, y pos is up, and z pos is into the screen if >considering 3d) to Macintosh space. I think the right hand rule gives z positive as out of the screen