Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!bloom-beacon!bu-cs!purdue!decwrl!sun!pitstop!sundc!seismo!uunet!mcmi!hdr!unocss!mlewis From: mlewis@unocss.UUCP (Marcus S. Lewis) Newsgroups: comp.misc Subject: Re: Want information on "odd" keyboard. Summary: wierd keyboard Message-ID: <493@unocss.UUCP> Date: 12 Nov 88 02:42:37 GMT References: <1553@gmu90x.UUCP> <272@sssinc.COM> <1379@nmtsun.nmt.edu> Organization: U. of Nebraska at Omaha Lines: 25 In article <1379@nmtsun.nmt.edu>, dieter@nmt.edu (The Demented Teddy Bear) writes: > A quick synopsis: get a rubber ball that comfortably fits your hand. > Cut it in half. Insert all the above-mentioned switches into the hemi- > sphere you decide to use, trying to place them comfortably. Switches > with short bodies work best, as you don't want them all hitting in the > center of the ball. Get a key debouncing chip (can't remember the > number, but there are several TTL types out there), run its output > into a latch, and voila'! A Write- (or Left-) Hander. As I recall, it was a CMOS, a 14411 or some such that was teh major component of the write-Hander. The problem I had with the thing (couldn't afford to buy one) was finding suitable switches. We had the ball already, and also had a problem with the chip. The mode of operation was that the thumb controlled the 3 MSB's and the four fingers each controlled a single bit position. The article mentioned that some incredible speeds were achievable, as I recall (this is ALL from memory), and pointed out applications in data entry, among other things. The difference between a write- and Left-hander is the arc of the switch array across the top of the ball. Put your hand on top of a hemisphere and mark the positions of the fingertips, then follow a full arc of your thumb and divvy that arc up into four spots. There are eight switches for the thumb, and thumb motion is, obviously, important. I hope you find the article. Marc Lewis