Path: utzoo!attcan!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!purdue!decwrl!labrea!csli!rustcat From: rustcat@csli.STANFORD.EDU (Vallury Prabhakar) Newsgroups: comp.sources.games.bugs Subject: Comments on Wanderer Message-ID: <6423@csli.STANFORD.EDU> Date: 12 Nov 88 10:33:03 GMT Reply-To: rustcat@csli.UUCP (Vallury Prabhakar) Distribution: na Organization: Stanford University Lines: 26 What level gave players in gameland the most satisfaction? I certainly do not qualify as an expert, but level 6 seemed to have the most elegant solution of all the ones I've played till now. Tackling the 3 rocks approximately in the middle of the screen took some time, but was very satisfying when it finally dawned. On another note, landmines are rather frustrating, don't you think? I mean, accidentally walking into them is not fun, especially when you're doing well all along. It seems to me that they might as well be replaced by walls, since they don't appear to serve any purpose. I initially thought that they could be used to kill monsters of different sizes, but this is apparently not the case. What do people think? Other than that, it's an awfully addictive game. At least until I manage to get through each and every level. Oh, and another thing. The save feature does not appear to work which leaves you with the options of either aborting a good game or getting stuck in an embarrassing position when your advisor walks in. Could somebody fix that? Enjoy. -- "Only dimly aware of a -- Vallury Prabhakar certain unease in the air.."