Path: utzoo!attcan!uunet!mcvax!play From: play@cwi.nl (The MC Funhouse Master) Newsgroups: comp.sources.games.bugs Subject: Re: wanderer2, screens 13,16,17,18,20 Message-ID: <670@sering.cwi.nl> Date: 12 Nov 88 20:38:02 GMT References: <427@occrsh.ATT.COM> <438@occrsh.ATT.COM> <659@sering.cwi.nl> <534@dutrun.UUCP> Organization: CWI, Amsterdam Lines: 38 In article <534@dutrun.UUCP> hans@duttnph.UUCP (Hans Buurman) writes: > In article <659@sering.cwi.nl> play@cwi.nl (The MC Funhouse Master) writes: .... > Could you suggest a solution, or do you agree with the solution > posted today ? I could have guessed the cause of the problem, but > I really want to go on with the game. I am stuck at screen 13, but > I feel the breath of others in the back of my neck. > I think the solution as posted for screen 13 is alright. The modification to 20 (addition of a - in the last line but one is obvious). For 16 the screen as corrected by Steven Shipway ought to be used. 17 is still not solvable as corrected. The screen as posted on the net is solvable, but too simple. Below follows the version as I suggest it. Screen 18 is difficult because of the wandering monsters. Putting the gem as suggested makes it solvable, but perhaps a bit too easy. However, I think that is the way to go. Here my proposal for screen 17, based on the correction posted: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! O O \OOO*OO> O O OOO !O O= * \OOOO/ *** \*=:::: !X!OO:= \ = \OO/ ====== :::= =* +>::/ < /\:= @ \ ! \ < ======: = = \ !*! S *+* =T* O !!!> / ======O == =*=== > / S : O - *= !*= - A= =\ > / - <=== \ <=======*== =* / <= == = OO OO = *= => *\ = /O O\ =>>>/! => <===== <<< = = =***= : !*!* * \*=======* > =*=*!=*= = - ######################################## ######################################## !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!