Path: utzoo!attcan!uunet!husc6!cmcl2!rutgers!gatech!emcard!fedeva!csun!polyslo!games From: games@polyslo.CalPoly.EDU (Fun and Games) Newsgroups: comp.sources.games.bugs Subject: Fixes for the impossible wanderer screens. Message-ID: <5715@polyslo.CalPoly.EDU> Date: 13 Nov 88 09:23:57 GMT Reply-To: games@polyslo.CalPoly.EDU (Fun and Games) Organization: Cal Poly State University -- San Luis Obispo Lines: 73 I checked out the buggy wanderer screens (13,16,17,20), and the fixes that Randy Davis posted (rjd@occrsh.ATT.COM). I also worked on 18, but haven't been able to figure it out yet. Will the poster who said it was solvable please certify that it is consistently solvable. Randy's suggested changes to 20 and 16 are small and don't seem to change the character of the screens much, so I went ahead and installed them (thanks Randy). The changes to 13 and 17 seemed to me to be bigger though, with the only tough puzzle in 13 made relatively easy, and the corner puzzle in 17 pretty much removed. I think there's still a bug in Randy's 17 too. After lots of playing around I found that changing only one character makes 13 possible, though REALLY hard. The only change is the deletion of one '=' character. I've solved my changed screen 13 four times in a row, but the solution is tricky to the point were you might not want to use my change. Screen 13. --------------------cut here --------------------- \ *OOOOOOO* * OOOOOOOOO* O\ *OOOOO* * = OOOOOOOOO< *\ *OOO* ================= OOOOOOOO<< \ *O* O O O O O O = OOOOOOO<<< \ * : < = OOOOOO<<<< / \ : * = OOOOO<<<<< */ :> / OOOO<<<<<< / : < = OOO<<<<<<< : * * @ * * / OO<<<<<<<< :> / O<<<<<<<<< +=**** S< - X=T * =: \ - ================ == : \ - >O:O>**O*O>*:**OOOO* := =O=========\ O O O O *:::*::*=::::::= == A *:*:*:*:* ######################################## --------------------cut here --------------------- Screen 17 seemes to have three fatal flaws. There are the land mines and the rock dropped by the baby monster in the lower right hand corner, and the gold to the right of the teleporter (just how were you going to get that one Randy?). If anybody can find a way around any of these flaws without changing the screen, please post it. My solution was to move the teleport destination to one of the land mines (it's not really needed in its old location), and to move a rock and its dirt up one. This clobbers an '=' and changes the nature of some of the traps, but at least all of the traps are still there. I've solved my changed screen 17 twice. Screen 17. --------------------cut here --------------------- O O \OOO*OO> O O OOO !O O= * \OOOO/ *** \*=:::: !X!OO:= \ = \OO/ ====== :::= =* +>::/ < /\:= @ \ ! \ < ======: = = \ !*! S *+O =T* O !!!> / ======: == =*=== > / S O - *= !*= - = =\ > / - <=== \ <=======*== =* / <= == = OO OO = *= => *\ = /O O\ =>>>/! => <===== <<< = = =***= : !*A* * \*=======* > =*=*!=*= =##### ######################################## ######################################## --------------------cut here --------------------- John McKernan. games@polyslo.CalPoly.EDU aka jmckerna@polyslo.CalPoly.EDU. ------------------------------------------------------------- Sig?! I'm much too busy intalling and improving games to come up with a sig!