Path: utzoo!attcan!uunet!mcvax!play From: play@cwi.nl (The MC Funhouse Master) Newsgroups: comp.sources.games.bugs Subject: Re: wanderer2, screens 13,16,17,18,20 Message-ID: <671@sering.cwi.nl> Date: 13 Nov 88 23:10:07 GMT References: <427@occrsh.ATT.COM> <438@occrsh.ATT.COM> <659@sering.cwi.nl> <534@dutrun.UUCP> <670@sering.cwi.nl> Organization: CWI, Amsterdam Lines: 36 How embarassing: In article <670@sering.cwi.nl> I write: > Here my proposal for screen 17, based on the correction posted: .... The result of having both old and new versions on line. This one would work with the old version, but not with the new version. Change: > \ !*! S *+* =T* > O !!!> / ======O == > =*=== > / S : O - to: > \ !*! S *+* =T* > O !!!> / ======O == > =*=== > / S : O- You might also want to add screen.ken as screen.21 (it is solvable), and if you have the old screen.11, add it as screen.22. In the mean time add the following two lines to the credits file: > Screen 21 Kenton Oatley (the resurrected screen no.13) > Screen 22 Steven Shipway (who does not acknowledge it) It has been asked whether the differences between the two versions of wanderer are bugs or not. I do not think they are bugs; the game is a bit more consistent now. But the versions are sufficiently different so that screens valid for one version will not work on the other. As mentioned already the original screen.13 would not work with the new version; on the other hand, screen.16 will not work with the old version. So, I believe we should stick now with the new version, and hope that no major changes will occur again. I see that the X version of wanderer is based on the original issue, with all the bugs. I do not think it is much work (but it is a bit tedious) to adapt it to the new version. -- Game Keeper Mail: play@cwi.nl