Path: utzoo!attcan!uunet!husc6!bloom-beacon!oberon!sm.unisys.com!csun!polyslo!games From: games@polyslo.CalPoly.EDU (Fun and Games) Newsgroups: comp.sources.games.bugs Subject: Re: wanderer2, screens 13,16,17,18,20 Summary: Screen.18 is possible as distributed, and should not be changed. Message-ID: <5770@polyslo.CalPoly.EDU> Date: 15 Nov 88 09:48:48 GMT References: <427@occrsh.ATT.COM> <438@occrsh.ATT.COM> <659@sering.cwi.nl> <534@dutrun.UUCP> <670@sering.cwi.nl> <671@sering.cwi.nl> Reply-To: games@polyslo.CalPoly.EDU (Fun and Games) Organization: Cal Poly State University -- San Luis Obispo Lines: 25 Screen 18 which some thought might be impossible is consistently solvable. Small **SPOILER** follows: No unlikely and peculiar pattern of baby monsters is needed. Since the solution is relatively direct, once the required trick is figured out, I believe that the screen should be left as distributed and not changed. If someone does not believe that the screen is consistently solvable, send me mail and I'll mail them a give away hint. If there are a lot of requests, I'll post with suitable spoiler warnings. In article <671@sering.cwi.nl> play@cwi.nl (The MC Funhouse Master) writes: >As mentioned already the original screen.13 would not work with the new >version; on the other hand, screen.16 will not work with the old version. >-- ^^^^^^^^^ >Game Keeper >Mail: play@cwi.nl I assume you are referring to a modified screen.16 here, the original I received was impossible with any version because there were more cages than baby monsters. You haven't found a way to get an 'M' into a '+' have you? games@polyslo.CalPoly.EDU aka jmckerna.polyslo.CalPoly.EDU ---------------------------------------------------------- Sig?! I'm much too busy intalling and improving games to come up with a sig!