Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!nrl-cmf!ames!ucsd!sdcsvax!ucsdhub!esosun!seismo!uunet!mcvax!play From: play@cwi.nl (The MC Funhouse Master) Newsgroups: comp.sources.games.bugs Subject: Re: Wanderer2 - movement counter enhancements Keywords: wanderer, move, enhancement Message-ID: <679@sering.cwi.nl> Date: 18 Nov 88 08:59:45 GMT References: <154@sysint.UUCP> Organization: CWI, Amsterdam Lines: 16 In article <154@sysint.UUCP> john@sysint.UUCP (John Abbott) writes: > The following enhancement changes the way in which wanderer counts the # of > moves which the user has made. In particular, only moves which result in > some movement are counted; Invalid input is not counted as a move any longer. > > ... > It may be that invalid input is not counted as a move any longer, but still various things will happen (monsters will still move etc.). I do not think this must be included in the game. If you have problems with the maximal number of moves alloted for some screens, try to be a bit more efficient. All screens are pretty generous with the maximal number of moves. -- Game Keeper Mail: play@cwi.nl