Path: utzoo!attcan!uunet!super!udel!gatech!purdue!decwrl!mejac!gryphon!keithd From: keithd@gryphon.COM (Keith Doyle) Newsgroups: comp.sys.amiga Subject: Re: BADGE contest suggestions Message-ID: <8653@gryphon.COM> Date: 12 Nov 88 09:37:18 GMT References: <5299@louie.udel.EDU> Reply-To: keithd@gryphon.COM (Keith Doyle) Organization: Trailing Edge Technology, Redondo Beach, CA Lines: 57 After reading Marv's frustrating posting about the comedy of errors his killer demo entry was subjected to, I figure now is as good a time as any to make my input with regards to the contest. After reading the rules as posted to usenet, my first impression is that they were much too picky about issues that have very little to do with the aesthetic impact of the demo. According to the BADGE official rules, it is clear that only the purest of hackers is qualified to produce a killer demo entry that adheres to all of the rules. Issues like cleaning up the use of all resources, returning of all memory, making a demo "draggable to any drawer on a hard disk" etc, are issues which are superfluous and unknown to any non-hacker artists who desired to enter the contest with works perhaps based on their artistic skill instead of programming prowess. Especially without time for a proper "beta-test" and considering the Amiga libraries themselves have been known to violate some of these rules. It is clear that only a combination hacker/artist can be a winner in a contest with such restrictive rules. I had an occasion to talk to a few non-hacker artists who ended up spending more time on trying to figure out what the rules meant and how to comply with them than they did actually producing the "glitz" for their demo. So I'd like to see the contest a lot less restrictive. If there's a potential killer demo out there that takes over the system, requires 4 disks, and leaves with the workbench in a mess when it's done, I'd like to see it, I'll bet its a doozy. I realize it is nice for the people who are "packaging" the resultant demos for redistribution to be able to provide clean, easy to run and install demos, and further to support good programming practices and standards, should demo creators be spending more time on those issues than the aesthetic characteristics? If you're evaluating a commercial package that's one thing, but we're talking about *demos* here. At least such a contest could more actively encourage those who have not the time or experience or perhaps even the interest to have leared all of the nuances of the Amiga operating system to share some of their talents with us and not just those who can recite the RKM chapter and verse. Perhaps including a still-art category is a good idea as well. At the same time, I don't want this to be taken as a flame on Randy or Tom or any of the other BADGE contest personnel. I expect organizing a contest is a heck of a lot of work and probably done for little or no rewards. Just thought I'd make a couple of suggestions for next time. I know we are talking about the Bay Area *Developers* GroupE (or whatever the acronym stands for), but I'd like to see a contest that's a little more for everybody. You really don't have to be a *developer* to create a killer demo. Keith Doyle gryphon!keithd