Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!bloom-beacon!mit-eddie!bbn!rochester!pt.cs.cmu.edu!cadre!pitt!cisunx!ejkst From: ejkst@cisunx.UUCP (Eric J. Kennedy) Newsgroups: comp.sys.amiga Subject: Re: BADGE contest suggestions Message-ID: <13647@cisunx.UUCP> Date: 13 Nov 88 04:46:31 GMT References: <5299@louie.udel.EDU> <8653@gryphon.COM> Reply-To: ejkst@unix.cis.pittsburgh.edu (Eric J. Kennedy) Organization: Univ. of Pittsburgh, Comp & Info Sys Lines: 34 In article <8653@gryphon.COM> keithd@gryphon.COM (Keith Doyle) writes: >[Some good points about the stiff rules for the Killer Badge Demo >Contest deleted.] >So I'd like to see the contest a lot less restrictive. If there's >a potential killer demo out there that takes over the system, requires >4 disks, and leaves with the workbench in a mess when it's done, I'd >like to see it, I'll bet its a doozy. >If you're evaluating a commercial package that's one thing, >but we're talking about *demos* here. ^^^^^ That's right, demos. Things that are meant to show off what the Amiga can do. The Badge contest is a high visibility contest. The entries tend to end up everywhere, in the hands of people who don't know much about the Amiga. Poorly behaved programs tend to crash in the hands of people like these. These people are guru magnets. Classic example. I was in a Games 'n Gadgets one evening. A copy of Kanankas (sp?) was running. If you hit the escape key like the directions said, the machine crashed instantly. I think I rebooted that machine and restarted the demo about 5 times in the time I was in that store. What kind of advertisement is that? I like the rules just as they are. -- --- Eric Kennedy ejkst@cisunx.UUCP