Path: utzoo!attcan!uunet!ncrlnk!ncr-sd!hp-sdd!hplabs!well!ewhac From: ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) Newsgroups: comp.sys.amiga Subject: Re: BADGE contest suggestions Message-ID: <7659@well.UUCP> Date: 15 Nov 88 10:46:01 GMT References: <5299@louie.udel.EDU> <8653@gryphon.COM> Reply-To: ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) Organization: The CIA: International Meddling at Bargain Rates. Lines: 91 Quote: "When I die, I want to leave my body to science fiction." -- S. Wright In article <8653@gryphon.COM> keithd@gryphon.COM (Keith Doyle) writes: >After reading the rules as posted to usenet, my first impression is that >they were much too picky about issues that have very little to do with >the aesthetic impact of the demo. > Asthetic impact can be achieved along with complying with basic Amiga programming guidelines. >According to the BADGE official rules, it is clear that only the purest >of hackers is qualified to produce a killer demo entry that adheres to >all of the rules. Issues like cleaning up the use of all resources, >returning of all memory, making a demo "draggable to any drawer on a >hard disk" etc, are issues which are superfluous and unknown >to any non-hacker artists who desired to enter the contest with >works perhaps based on their artistic skill instead of programming prowess. Are you saying that The Director breaks some rules? :-) Artists who aren't interested in writing a C program don't have to. They can use VideoScape, Sculpt, The Director, Sonix, whathaveyou to create and play their demo. Besides, this year's winner was, as last year, a Director script, so I don't see what *you're* complaining about :-) :-). >I had an occasion to talk to a few >non-hacker artists who ended up spending more time on trying to figure out >what the rules meant and how to comply with them than they did actually >producing the "glitz" for their demo. > We tried to codify all those things that we found Good and Correct about Amiga programming. Basically the rules are: Don't Guru, free up all your resources, and leave the machine in a useable state. The other issues (must fit on one disk, drawer-draggable, etc.) were largely issues of convenience to us and to dealers who would have to be dealing with these programs. >If there's >a potential killer demo out there that takes over the system, requires >4 disks, and leaves with the workbench in a mess when it's done, I'd >like to see it, I'll bet its a doozy. > Sorry, but I wouldn't. Last year, the F-18 demo violated a bunch of rules: it took over the machine, required a re-boot to exit, and wrote to the disk. We also found out later that it had a death clock in it. As a result, it was downgraded heavily for violating basic common-sense technical standards. Needless to say, we were very surprised when EA complained very loudly about it. >Perhaps including a still-art category is a good idea as well. > I don't think so, for the same reason I was voted down when I suggested a videotape category as well. Other organizations hold art and video contests (like SIGGRAPH). Our interest was to entice people to create programs to show off the Amiga. >You really don't have to be a *developer* to create a >killer demo. > That's correct. A great many non-developers entered this year. It's not like one person sat down in a vacuum and said, "These are the rules." A number of us got together on several occasions to discuss what the rules should be. We felt that the rules for this year were an improvement over last year's. We even toyed with the idea of providing skelatal code to allow entrants to comply with some of the more esoteric rules (like WorkBench ToolTypes and stack size verification). We thought hard about who wanted to enter, and where these demos would ultimately end up. These demos are, hopefully, going to be used to show off machines. Therefore, they should portray the machine in its best light. That means that they don't Guru, don't take over the machine, free up all their resources, and have a reasonably easy means of exiting. Remember that J. Random User is watching you, and will not be at all impressed if you have to type control-shift-alt-hyper-super-meta-cokebottle to exit the program, and it Gurus if you type it wrong. Natually, we can't be responsible for tool-based demos whose tools on which they're based screw up. The Sculpt 'movie' demos from last year were unfortunate. We're perfectly willing and happy to listen to suggestions. We *plan* (ha!) to get an early start for the next contest. Let us know your opinions. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Leo L. Schwab -- The Guy in The Cape INET: well!ewhac@ucbvax.Berkeley.EDU \_ -_ Recumbent Bikes: UUCP: pacbell > !{well,unicom}!ewhac O----^o The Only Way To Fly. hplabs / (pronounced "AE-wack") "Work FOR? I don't work FOR anybody! I'm just having fun." -- The Doctor