Path: utzoo!attcan!uunet!husc6!bloom-beacon!tut.cis.ohio-state.edu!rutgers!att!mtuxo!mtgzz!drutx!druhi!dlm From: dlm@druhi.ATT.COM (Dan Moore) Newsgroups: comp.sys.amiga Subject: Re: Mac emulator!? Message-ID: <3729@druhi.ATT.COM> Date: 21 Nov 88 16:43:11 GMT References: <5817@polyslo.CalPoly.EDU> Organization: AT&T, Denver, CO Lines: 59 in article <5817@polyslo.CalPoly.EDU>, nschultz@polyslo.CalPoly.EDU (Ned W. Schultz) says: > I was a little surprised to hear from my father that he had seen a > Mac emulator for the Amiga at the World of Commodore show held in > Philadelphia. Finally tracked down the company from the show program > and discovered that it is ReadySoft, the folks who have a 64 Emulator > (and the folks marketing Dragon's Lair). I called them yesterday to > confirm this and the girl on the phone said, yes, we have an emulator > and it will ship the first week of February (1989, I am guessing). She > is sending a flyer or brochure. The ReadySoft emulator was developed by a programmer in New Zealand. He talked to several companies before deciding to use ReadySoft as his publisher. The product supports both the 64K and 128K ROMs from the Mac. The 64K ROMs are currently selling for about $25 to $50 per set (2 chips), the 128K ROMs are about $100 per set. With the 128K ROMs almost all Mac software will run, the only failures will be due to hardware differences (ie. the Mac program went directly to the Mac hardware instead of using the standard ROM routines). The biggest limitation is memory, the Mac OS doesn't support non-contiguous RAM. So on a 1000 you can have 512K Mac since the support code is loaded in the WCS. On the 500/2000 you are currently limited to 256K or so since the emulator code is loaded in the first 512K along with the "Mac's" memory. By moving the emulator code out of the first 512K you could have a 512K Mac. With the 1 meg of chip RAM (whenver that becomes available) you will be able to have 800K to 1 Meg Macs, depending on where the emulator code is loaded. Unfortunately HyperCard, the program most people want off the Mac, requires 750K to run. Until more memory is available to the Mac the emulator won't be able to run it, or some of the other large Mac programs. The emulator can read part (about 30 tracks) directly off a Mac disk. The data rate on the other tracks is too high for the Amiga floppy controller to handle (you are trying to read a track written at 350 to 600 RPM in a drive spinning at 300 RPM). This gives a reasonable way to transfer programs and data from a Mac to the Amiga. The emulator will either run in interlace mode (640x400) or non-interlaced mode (640x200). In non-interlace mode you see only half of the actual screen. Moving the mouse from one half to the other causes the display to change. NOTE: Some of the above is almost positively wrong. It is based on my use of an early version before the programmer contacted ReadySoft. Some/all of the limitations may have been removed or changed. If the programmer has found a way around the memory limitations it is going to be a great product. Dan Moore AT&T Bell Labs Denver dlm@druhi.ATT.COM