Path: utzoo!attcan!uunet!husc6!cmcl2!nrl-cmf!ukma!rutgers!bellcore!texbell!tness1!sugar!peter From: peter@sugar.uu.net (Peter da Silva) Newsgroups: comp.sys.amiga Subject: Re: BADGE contest suggestions Message-ID: <3017@sugar.uu.net> Date: 25 Nov 88 15:39:27 GMT References: <5299@louie.udel.EDU> <8653@gryphon.COM> <2983@sugar.uu.net> <8870@gryphon.COM> Organization: Sugar Land Unix - Houston, TX Lines: 36 In article <8870@gryphon.COM>, keithd@gryphon.COM (Keith Doyle) writes: > In article <3009@sugar.uu.net> peter@sugar.uu.net (Peter da Silva) writes: > >I understand Electronic Arts did attempt to enter something like that in the > >contest and were rebuffed. > So I guess we don't get to see it now, eh? Sure, you can buy it in the store. It was a preview version of some game that hadn't been published at the time of the contest. > >I wrote an entry in the contest and as far as I know there are no compiler > >or operating system bugs that would keep you from meeting the rules. > Check out the thread on the 1.3 Run command for a start. What thread on the 1.3 RUN command? You mean the discussion in .tech about how to get "Execute()" to behave properly? That's not a 1.3 problem. > >> The average Amiga owner doesn't even know how to edit his startup-sequence, > >> perhaps they should have bought an ST or a Mac? > >We're not talking about your average Amiga owner... > It doesn't speak to well about the user friendliness of the machine if > only experts can create entertaining demos. Only good programmers can create demo software from scratch that's going to run with the big boys. Anyone can make tool based demos. The winner of BKDC0 was a tool-based demo, by a non-programmer, that satisfied the rules. Proof by example that the rules are not too restrictive. -- Peter da Silva `-_-' peter@sugar.uu.net Have you hugged U your wolf today? Disclaimer: My typos are my own damn busines#!rne