Path: utzoo!attcan!uunet!super!udel!gatech!uflorida!haven!uvaarpa!virginia!kesmai!dca From: dca@kesmai.COM (David C. Albrecht) Newsgroups: comp.sys.amiga.tech Subject: Re: Analog Joysticks Keywords: Analog, Joystick, Full-range Message-ID: <201@kesmai.COM> Date: 11 Nov 88 08:50:26 GMT References: <1384@fbog.UUCP> <7@sdcc10.ucsd.EDU> Distribution: na Organization: Kesmai Corporation, Charlottesville, VA Lines: 24 In article <7@sdcc10.ucsd.EDU>, cs161agc@sdcc10.ucsd.EDU (John Schultz) writes: > Dave Albrecht (sp?) who is now supporting analog joysticks in his > game (Air Battle?). Thanks Dave for the clues to the correct cap > values. You got the name right, the game is called Air Warrior. It's a multi-player air1 combat simulation based on WW II aircraft that runs across the GEnie network service. Glad to be of help. > > As soon as completed, we'll make the ajoystick.lib available to > everyone. If enough developers are willing to support analog > joysticks, we'll look into mass-marketing the adaptor. Please do, making adaptor cables is a major pain and it's kind of amazing no one has produced such an item so far. I suppose it must be a chicken and egg problem. > We also wired up an Apple // joystick, but the > button polarity is reversed (or maybe we hosed it up taking it apart > so many times; it'll probably work). > No, you are correct. The joystick I used would emulate an IBM style or an Apple style and the Apple style when you depress the fire button shorts to the +5 while the IBM shorts to ground. You'd have to rewire an Apple joystick to change this behavior to make it work. David Albrecht