Path: utzoo!attcan!uunet!super!udel!gatech!uflorida!haven!uvaarpa!virginia!kesmai!dca From: dca@kesmai.COM (David C. Albrecht) Newsgroups: comp.sys.amiga.tech Subject: Re: Analog Joysticks Keywords: Analog, Joystick, Full-range Message-ID: <202@kesmai.COM> Date: 11 Nov 88 09:06:33 GMT References: <12539@steinmetz.ge.com> <8@sdcc10.ucsd.EDU> <5204@cbmvax.UUCP> Distribution: na Organization: Kesmai Corporation, Charlottesville, VA Lines: 22 In article <5204@cbmvax.UUCP>, grr@cbmvax.UUCP (George Robbins) writes: > 1) The pinout for the analog joysticks is supposed to compatible with > traditional game machine game paddles / analog joysticks - you > shouldn't need any sort of adapter for these. > > 2) Most of these things seem to come in around 470K - give or take > a factor of two. You can diddle the pot values or add some more > timing capacitance, but there are some trade-offs. Increasing > resistance increase noise level, increasing capacitance may > decrease repetability. I don't know where you find these things. I hadn't thought to look at game paddles but they wouldn't be useful to me anyway as I need two axis control, all the game joysticks I've ever seen weren't analog, they were the four quadrant switchy things. Analog joysticks for the IBM, however, are quite obtainable. Some, are very nicely designed for flight simulators etc.. The 40 count res of the 100K pots is acceptable for flight simulation use but pretty poor if you want to use it to position a point on the screen. Having to wire the cable is a pain. David Albrecht