Path: utzoo!attcan!uunet!ncrlnk!ncrcae!ece-csc!mcnc!rutgers!mailrus!purdue!decwrl!labrea!Portia!jessica.stanford.edu!duggie From: duggie@jessica.stanford.edu (Doug Felt) Newsgroups: comp.sys.mac.programmer Subject: Sound Manager Question Message-ID: <4093@Portia.Stanford.EDU> Date: 12 Nov 88 01:05:04 GMT Sender: news@Portia.Stanford.EDU Reply-To: duggie@jessica.stanford.edu (Doug Felt) Organization: Stanford University Lines: 23 I am trying to play a sampled format 2 'snd ' resource using the sound manager. I open a channel using the sampledSynth, load the resource, issue a bufferCmd using a pointer to the sound buffer portion of the resource, and get sound-- but at the wrong rate. I have tried issuing a rateCmd before playing the buffer, but it seems to have no affect. Neither does ampCmd, although perhaps the sound has to be currently playing. I have tried issuing soundCmd before the bufferCmd and this seems to make no difference. I do things in this rather awkward way because I want sounds to play asynchronously of other activity (animation) and I was having trouble getting SndPlay to handle format 2 'snd ' resources at all, let along playing them asyncronously. Could someone please tell me what I am doing wrong? Thanks. Doug Felt Courseware Authoring Tools Project Sweet Hall 3rd Floor Stanford University Stanford, CA 94305 duggie@jessica.stanford.edu