Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!ames!haven!uvaarpa!virginia!uvacs!rwl From: rwl@uvacs.cs.Virginia.EDU (Ray Lubinsky) Newsgroups: comp.cog-eng Subject: Re: Human Factors: Paper-Like Interface Message-ID: <2883@uvacs.cs.Virginia.EDU> Date: 18 Dec 88 18:36:58 GMT References: <2690003@hpdsla.HP.COM> <2442@ficc.uu.net> Organization: U.Va. CS in Charlottesville VA Lines: 23 In article <2442@ficc.uu.net>, karl@ficc.uu.net (karl lehenbauer #) writes: > > An obvious answer is to draw a typewriter keyboard on your LCD display > and use its touch sensitivity to determine what "keys" you type. Please, no! Have you every used a membrane keyboard (a la Atari 400 long ago in a home computer market far away)? Yuck! Absolutely no tacile feedback -- drives a touch typist crazy. > This approach could work with the VIVED helmet/data glove as well. Now we're talking, if you can include some kind of force-feedback within the glove. Then you can have a virtual keyboard that feels like whatever kind of keyboard you're comfortable with; with the helment, I guess you could make the keyboard *look* like whatever you wanted too. If I were feeling nostalgic, perhaps I'd make it look like my Dad's old c. 1940 Olivetti manual typewriter.... -- | Ray Lubinsky, UUCP: ...!uunet!virginia!uvacs!rwl | | Department of BITNET: rwl8y@virginia | | Computer Science, CSNET: rwl@cs.virginia.edu -OR- | | University of Virginia rwl%uvacs@uvaarpa.virginia.edu |