Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!rutgers!gatech!purdue!decwrl!sun!pitstop!sundc!seismo!uunet!mcvax!cernvax!cui!bertrand From: bertrand@cui.UUCP (IBRAHIM Bertrand) Newsgroups: comp.cog-eng Subject: Re: Human Factors: Paper-Like Interface Message-ID: <314@cui.UUCP> Date: 19 Dec 88 14:33:37 GMT References: <2690003@hpdsla.HP.COM> <88Dec10.134912est.10521@ephemeral.ai.toronto.edu> <2442@ficc.uu.net> <88Dec14.210656est.10862@ephemeral.ai.toronto.edu> Reply-To: bertrand@cui.UUCP (IBRAHIM Bertrand) Organization: University of Geneva/Switzerland Lines: 57 >>> RE IBM's announcement of a "paper-like" interface: >> >>> Q: How many people would really want an interface like this? ... >>> I don't really think, however, that a stylus would be better for >>> text input ... >> >>An obvious answer is to draw a typewriter keyboard on your LCD display >>and use its touch sensitivity to determine what "keys" you type. > >That's not a very good answer -- have you ever tried to type on a membrane >keyboard (one that has no tactile feedback) before? It's not easy or >accurate. Perhaps the keyboard will start to go away in machines like >executive workstations and shop-floor computers, where it only gets in >the way anyway, but in the case of people who have to work with text, >be it words or program code, I think the keyboard is the better way to >go, perhaps *aided* by touch-sensitive input devices. Now if we could >only make a _better_ keyboard so everyone would be happy... Here, at the University of Geneva, we have built more than 15 years ago such an interface based on a plasma display and an infrared "touch panel". The display was square (about 8 inches sides) with 512x512 pixels and the input device had a resolution of 160x160. Any opaque object could be used to point to the screen (including a finger) and the position could be sampled 50 times per second, allowing a complete tracking of the movements of the finger. The equipment had also a regular keyboard attached to it. So, for text intensive applications like text editors, we used the keyboard for character input and the "touch panel" for cursor positioning and text selection with the finger in a very natural way. I think that having to use a stylus makes it much less comfortable since you have to pick it to make a selection and drop it to type on the keyboard. For graphic intensive applications like graphic editors where you had very little text to enter but mainly free hand drawing or rubberbanding, we used a simulated keyboard drawn at the bottom of the screen. Typing was not very fast (about two characters per second) but acceptable. An interresting consequence of the tight coupling of the input and output devices was the disappearence of the notion of cursor (for graphics). The finger WAS the cursor. Another interesting point was also the use we made of the finger up <-> finger down transitions to build a more user friendly interface. For those who are interested in getting more information about it, I can send hardcopies of papers published on this. Bertrand Ibrahim email: to BITNET to EAN from BITNET IBRAHIM@CGEUGE51.BITNET bertrand%cui.unige.ch@CERNVAX ARPA IBRAHIM%CGEUGE51.BITNET@CUNYVM.CUNY.EDU bertrand%cui.unige.ch@ubc.csnet UUCP cernvax!cui!bertrand.uucp UUCP mcvax!cernvax!cui!bertrand.uucp UUCP cui!bertrand@cernvax.UUCP EAN bertrand@cui.unige.ch JANET bertrand%cui.unige.ch@uk.ac.ean-relay