Path: utzoo!attcan!uunet!ncrlnk!ncr-sd!hp-sdd!hplabs!decwrl!sun!oliveb!tymix!antares!jms From: jms@antares.UUCP (joe smith) Newsgroups: comp.graphics Subject: Re: Ray Tracing Novice Needs Your Help Message-ID: <301@antares.UUCP> Date: 10 Dec 88 10:04:33 GMT References: <2399@ssc-vax.UUCP> Reply-To: jms@antares.UUCP (joe smith) Organization: Tymnet QSATS, San Jose CA Lines: 17 In article <2399@ssc-vax.UUCP> dmg@ssc-vax.UUCP (David Geary) writes: > What I'd really like is to have the source in C to a *simple* >ray-tracer - one that I could port to my Amiga without too much >difficulty. >~ David Geary, Boeing Aerospace, ~ My standard answer to this question when it comes up is to locate the May/June 1987 issue of Amiga World. It's the one that has the ray-traced robot juggler on the cover. The article "Graphic Scene Simulations" is a great overview of the subject, and it includes the program listing in C. (Well, most of the program. Details such as inputting the coordinates of all the objects are omitted.) -- +----------------------------------------------------------------------------+ | TYMNET:JMS@F29 CA:"POPJ P," UUCP:{ames|pyramid}oliveb!tymix!antares!jms | | INTERNET:(Real Soon Now) Amiga Hacker PHONE:Joe Smith @ (408)922-6220 | +----------------------------------------------------------------------------+