Path: utzoo!attcan!uunet!seismo!sundc!pitstop!sun!decwrl!labrea!rutgers!mailrus!cornell!uw-beaver!uoregon!markv From: markv@uoregon.uoregon.edu (Mark VandeWettering) Newsgroups: comp.graphics Subject: Re: Ray Tracing Novice Needs Your Help Message-ID: <3368@uoregon.uoregon.edu> Date: 10 Dec 88 21:45:56 GMT References: <2399@ssc-vax.UUCP> <301@antares.UUCP> Reply-To: markv@drizzle.UUCP (Mark VandeWettering) Organization: University of Oregon, Computer Science, Eugene OR Lines: 20 In article <2399@ssc-vax.UUCP> dmg@ssc-vax.UUCP (David Geary) writes: > What I'd really like is to have the source in C to a *simple* >ray-tracer - one that I could port to my Amiga without too much >difficulty. >~ David Geary, Boeing Aerospace, ~ Well, you could always use the MTV raytracer :-) Actually, I am going to plug another person's raytracer, since mine is getting too large and complicated for novices to understand. George Kyriazis wrote a good, clean and simple raytracer and posted the source to it here awhile ago. A more recent version with additions for distributed raytracing is available for anonymous ftp from drizzle.cs.uoregon.edu. Both this version and older versions (which may be better if you are just learning) are available by anonymous ftp from life.pawl.rpi.edu. Hope this helps. Mark VandeWettering