Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!purdue!haven!adm!smoke!gwyn From: gwyn@smoke.BRL.MIL (Doug Gwyn ) Newsgroups: comp.lang.c Subject: Re: Assembly or ....ok Message-ID: <9216@smoke.BRL.MIL> Date: 16 Dec 88 22:22:39 GMT References: <11915@cup.portal.com> <207600012@s.cs.uiuc.edu> <8215@ihlpl.ATT.COM> Reply-To: gwyn@brl.arpa (Doug Gwyn (VLD/VMB) ) Organization: Ballistic Research Lab (BRL), APG, MD. Lines: 19 In article <8215@ihlpl.ATT.COM> knudsen@ihlpl.ATT.COM (Knudsen) writes: >What is really extraordinary >is that SubLogic's FS and FS-II have been >ported to so many other machines besides the PClones. My, how quickly we forget. SubLOGIC developed their initial products, including Flight Simulator, exclusively for the Apple II. The original Flight Simulator used monchrome line graphics; it was a big hit. I'm waiting for an Apple IIGS version. Because SubLOGIC built everything the hard way (not only CPU-specific assembly code, but also their own disk file system), it's taking them longer than it would have to produce a new port like that. The real question is, how much of that was really necessary? I haven't tried to figure out their particular methods, but I know of ways to do much of what is needed for Flight Simulator in C, and I know of spiffier flight simulators on real graphics systems that are coded entirely in C.