Path: utzoo!attcan!uunet!ncrlnk!ncrcae!hubcap!gatech!uflorida!haven!adm!xadmx!VICPAUA%YALEVM.YCC.YALE.EDU%CUNYVM.CUNY.EDU@cunyvm.cuny.edu From: VICPAUA%YALEVM.YCC.YALE.EDU%CUNYVM.CUNY.EDU@cunyvm.cu (Paul Vick) Newsgroups: comp.lang.pascal Subject: A TP programming problem... Message-ID: <17872@adm.BRL.MIL> Date: 17 Dec 88 03:13:21 GMT Sender: news@adm.BRL.MIL Lines: 18 I'm looking for some help for a certain problem that I'm having with To: info-pascal@vim.brl.mil Turbo Pascal 4.0. Here's the situation: I am writing a game in Turbo Pascal to be played through BBSs. For the moment, I'm writing it to be used with the World War IV BBS system, which simply intercepts all characters sent through DOS and routes them to the modem - meaning I haven't needed to worry about controlling the modem or any such thing. So far so good. However, I'm beginning to find that the current state of the game runs too slow at the median speed of 1200 baud and impossibly slow at 300 baud and so on. The principle culprit of this is the need I have for clearing large spaces on the screen. I'm using ANSI terminal emulation, which is all fine and dandy, except that it doesn't support some functions I need, such as the aforementioned problem with clearing areas on the screen. So, the problem I'm faced with is: what is the most economical way to