Path: utzoo!attcan!uunet!ncrlnk!ncrcae!hubcap!gatech!udel!udccvax1!evh From: evh@vax1.acs.udel.EDU (Troy Saville) Newsgroups: comp.sources.games.bugs Subject: Re: Wanderer - the saga continues :-) Message-ID: <2585@udccvax1.acs.udel.EDU> Date: 21 Dec 88 01:19:12 GMT References: <65@poppy.warwick.ac.uk> <14811@lll-winken.llnl.gov> Reply-To: evh@vax1.acs.udel.EDU (Troy Saville) Organization: University of Delaware Lines: 27 About changing the save struct score variable from short to int: In article <14811@lll-winken.llnl.gov> casey@lll-crg.llnl.gov.UUCP (Casey Leedom) writes: > > Even though I don't care about this program at all, though I don't even >have a copy, or the time to port it even if I did, I can't let this pass: >``You should use an "int" rather than a "short" so the score won't overflow >when you get large scores???!?!??!??'' What is this??! Institutionalized >brain damage???!!? AN "int" IS NOT NECESSARILY LARGER THAN A "short"!!! >C has enough portability problems as it is without people ENCOURAGING old >VAX-minded idiocy like that. > > Sorry. I feel better now. We now return you to the more rational >world of game bug fixes, suggestions, etc. > >Casey I think you should think before you talk. K&R C says that an int is greater than or equal to the size of a short(dependent on the system being used). So if it isn't equal, then there is a portability problem isn't there???(slow down, you might have to think about this...). So go back to your own bloody idiocy. Its people like you who write code that is neither portable and modular because they are in to much of a #$%$^%#^$% hurry to think before they do. So get with the program private casey.