Path: utzoo!attcan!uunet!super!udel!gatech!ncar!tank!uxc!uxc.cso.uiuc.edu!uxg.cso.uiuc.edu!uicsrd.csrd.uiuc.edu!petersen From: petersen@uicsrd.csrd.uiuc.edu Newsgroups: comp.sys.amiga Subject: Re: Amiga software piracy Message-ID: <42600045@uicsrd.csrd.uiuc.edu> Date: 9 Dec 88 19:54:00 GMT References: <27072@ucbvax.BERKELEY.EDU> Lines: 9 Nf-ID: #R:ucbvax.BERKELEY.EDU:27072:uicsrd.csrd.uiuc.edu:42600045:000:563 Nf-From: uicsrd.csrd.uiuc.edu!petersen Dec 9 13:54:00 1988 The 8-bit atari computers used the cartrige idea for game distribution. However it was not 100% successful, the main way to beak it was do make a dump of the cartrige onto a disk then run it from there. If the game had to be run from the cartrige address I think I remember some empty ram cartriges that it could be loaded into. (it's been about 5 years since I've seen it done) The only way that the current game machines get away with this kind of copy protection is because they don't have any writeable storage like a general purpose computer would have.