Path: utzoo!attcan!uunet!super!udel!princeton!njin!rutgers!ucsd!ucsbcsl!hbo@sbphy.ucsb.edu From: hbo@sbphy.ucsb.edu (Howard B. Owen) Newsgroups: comp.sys.amiga Subject: Games That Multitask (Was piracy for some reason) Message-ID: <1044@hub.ucsb.edu> Date: 11 Dec 88 21:26:06 GMT Sender: news@hub.ucsb.edu Organization: UC, Santa Barbara. Physics Computer Services Lines: 53 In article <12449@cup.portal.com>, Sullivan@cup.portal.com (kevin lee smathers) writes... >Here are some examples of enjoyable games. With all of the programming >expertise that went into DM, please don't tell me that they *couldn't* have >left it unprotected even if they had wanted to: > >Bard's Tale >Moria >Shanghai >Infocom Adventures (all of them) >(Moria is listed above, and is somewhat *more* complex than DM. It is > absurd to claim that programs such as DM can't be made to coexist with > the operating system when something as complex as Moria does, and > doesn't have a paid staff for development.) > Let me add Empire to the above list. A very Amiga-friendly effort that. It multitasks just fine, and you can install it on your hard disk. In the latest AC, there is an article by Randy Linden on the porting of Dragon's Lair to the Amiga. In it he mentions the developers considered adding hard disk support to the game, but rejected the idea because they would have had to write new driver code for each brand of controller! These guys used the WCS on A1000's for their own code; so much for running on an A3000! The point is, fitting Dragon's Lair onto 6 floppies was quite a trick. I have mixed feelings about the bypassing of the operating system in this case. On the one hand, it sure would be nice to load a game like that on my HD, on the other hand the game MAY not have been possible with that feature. *LOW-TEMP-FLAME-ON* What upsets me are the games that clearly could be made to coexist in a multitasking environment. 75% of such games I've seen apparantly have no good reason to take over the system, they just do it for copy protection or for fun. The European games are particularly bad in this regard. I will allow the occasional exception, like Dragon's Lair, but I'm convinced that game developers in general do not consider issues like multi-tasking when it comes to game design. Why should they when the Amiga game market largely consists of stock Amiga 500s? Two reasons that I can see: first, since the A500's may not stay stock forever, the "average" Amiga could change drastically in coming years, and second, us A2000 owners have bigger software budgets, AND WE ALMOST ALWAYS PAY FOR THE SOFTWARE WE USE! *FLAME-OFF* So, what other games besides the ones we've mentioned are good Amiga citizens? Howard Owen, Computer Systems Manager internet: hbo@sbphy.ucsb.edu Physics Computer Services BITNET: HBO@SBITP.BITNET University of California, Santa Barbara HEPNET/SPAN: SBPHY::HBO "I am not a pay TV service!" uucp:{The World}!ucbvax!hub!hbo