Path: utzoo!attcan!uunet!lll-winken!lll-tis!ames!oliveb!amiga!boing!dale From: dale@boing.UUCP (Dale Luck) Newsgroups: comp.sys.amiga Subject: Re: Sculpt 3D hidden commands revealed Message-ID: <528@boing.UUCP> Date: 15 Dec 88 01:54:22 GMT References: <9584@gryphon.COM> Reply-To: dale@boing.UUCP (Dale Luck) Organization: Boing, Milpitas, Ca. Lines: 50 Flames from Duck. In article <9584@gryphon.COM> hrlaser@pnet02.cts.com (Harv Laser) writes: >By popular request..... > >Hidden Sculpt 3D commands >------------------------- > >By disassembling a little code, I found some more undocumented >features of the Sculpt 3D ray tracing program. If some of these don't >work for you, check your version. I am using v1.102. If you have an >earlier version, you can get an update from Byte by Byte. The newer >version is supposed to have some optimizations for faster rendering >speeds. Postings and activity like this piss me off. Don't you have anything better to do with your time? I hope when a new version of sculpt3d comes out and you undocumented features don't work anymore or are different that you don't complain about incompatibility. > >What puzzles me is why the debug code, and the many tests against its >value are in the release version of the program at all. Why increase >the size of the program, load times, and execution times with runtime >debug tests and code when it could have been conditionally compiled >code, present during development, and absent from the release version. >But this is a small complaint for a very good program. > >Steve Hatchett c/o HUBERT bbs (Nevada) > 702-322-8877 > Stuff like this really pisses me off. The amount of code added to support the debug stuff and maybe some unfinished features is probably less that 5% of the total code size. So instead of loading in 10 seconds it takes 10.5 seconds. My heart bleeds for you, buddy. You really don't understand computer software and the support game. Scuplt3d is an incredably complex program. It is running on a tremendous variety of amigas with all kinds of wierd hardware attached and any manner of software running at the same time. If a user has a problem with Sculpt3d, by using the debug features ByteByByte may be able to get a better idea about what problems may be occuring in the field. -- Dale Luck GfxBase/Boing, Inc. {uunet!cbmvax|pyramid}!amiga!boing!dale