Path: utzoo!attcan!uunet!lll-winken!lll-lcc!ames!netsys!ziggy!scotty From: scotty@ziggy.UUCP (Scott Drysdale) Newsgroups: comp.sys.amiga Subject: Re: Games That Multitask Keywords: Ram:, ram:, RAM:, multi-tasking, Battle Chess Message-ID: <139@ziggy.UUCP> Date: 15 Dec 88 03:57:27 GMT References: <1044@hub.ucsb.edu> <2746@ukecc.engr.uky.edu> <1926@eneevax.UUCP> Reply-To: scotty@ziggy.UUCP (Scott Drysdale) Organization: Un*x Link,Frederick Md. Lines: 18 In article <1926@eneevax.UUCP> smaug@eneevax.umd.edu.UUCP (Kurt Lidl) writes: >game, I had ~429K of chip ram available - after running, it varies from >9 to 15K free! Unfortunately, it also puts a lock on the workbench ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ >screen - you cannot drag or resize windows and have the action "take". the "lock" on the workbench is really the lack of chip ram. if there's not enough chip ram to actually slice and dice the windows to save a copy of the window you're moving and recreate the stuff that was hidden underneath and then plop the copy of the moved window on top and re-hide the newly covered stuff, the move simply won't happen. i've also had situations where i couldn't close a window when almost out of chip ram. >================================================================== >== Kurt J. Lidl (smaug@eneevax.umd.edu) (301)454-3184 == >== UUCP: [seismo,allegra]!umcp-cs!eneevax!smaug == >========"It's after 3am, no point in going to sleep now..."======= --Scotty