Path: utzoo!utgpu!attcan!uunet!lll-winken!lll-tis!ames!elroy!gryphon!pnet02!hrlaser From: hrlaser@pnet02.cts.com (Harv Laser) Newsgroups: comp.sys.amiga Subject: Re: Dungeon Master WARNING Message-ID: <9651@gryphon.COM> Date: 15 Dec 88 19:20:15 GMT Sender: root@gryphon.COM Organization: People-Net [pnet02], Redondo Beach, CA. Lines: 26 Gary Heffelfinger: Let me phrase what I said in a slightly different way... No, Dungeon Master doesn't multitask. Yes it has a game-pause feature. (You'll get into the game so deeply that you'll HAVE to pause it from time to time just to get yourself some food or answer nature's call, unless you're more superhuman than the characters you're controlling in the game :-) ... Yes it's copy protected and that's that. Now you have to make the decision as to whether or not the game is GOOD enough so that you can push these problems aside and buy it and enjoy it. In other words, does the excellence of the game itself outweigh its running environment's disadvantages. For my $32 (I bought it - didn't get a freebie "press" copy or anything), the answer is a resounding YES. Hey, one man's garbage is another man's prune danish. But I can tell you with all honesty I've had spent more pleasurable (and confounding) hours playing DM than any other game I can remember. In *MY* opinion, if this is the kind of quality that FTL is capable of delivering in gameplay, I'll put up with copy protection and single- tasking. Your own mileage may vary. Yeah, I'd like it unprotected and yeah I'd like to flip to another screen and do something else while the game is paused, but I understand FTL's reasons for what they did, and for *ME* the game is good enough to forgive them. Harv Laser, Sysop, The People/Link AmigaZone. Plink: CBM*HARV UUCP: {ames!elroy, }!gryphon!pnet02!hrlaser INET: hrlaser@pnet02.cts.com <---open Push down while turning close tightly--->