Xref: utzoo rec.video:4927 comp.sys.amiga:26671 Path: utzoo!attcan!uunet!lll-winken!lll-lcc!ames!pasteur!agate!saturn!ssyx!koreth From: koreth@ssyx.ucsc.edu (Steven Grimm) Newsgroups: rec.video,comp.sys.amiga Subject: Re: Design your own character generator & titling system Message-ID: <5772@saturn.ucsc.edu> Date: 15 Dec 88 09:18:10 GMT References: <18338@agate.BERKELEY.EDU> Sender: usenet@saturn.ucsc.edu Reply-To: koreth@ssyx.ucsc.edu (Steven Grimm) Organization: The Mad Scientists' Guild Lines: 19 In article <18338@agate.BERKELEY.EDU> mwm@eris.berkeley.edu (Mike (I'll think of something yet) Meyer) writes: >However, what I don't have is a nice, simple system for generating >characters that do something interesting - scroll upwards on the >screen, or across the crawl space, or appear slowly in fixed >positions, or other methods of making them appear. My final project for a computer graphics class was a receding text display a la the "Star Wars" title sequence. I wrote it on an Atari ST. It works pretty well, though since an 8MHz 68000 isn't exactly a speed demon, the fonts are pretty simple. My system allows for other special effects with simple modifications to the program; I toyed around with having the text move across the surface of a sphere, for example, which looked pretty neat. If anyone's interested, I can E-Mail the source code; it's mostly in C, with a smidgeon of assembly language in the time-critical spots. --- These are my opinions, and in no way reflect those of UCSC, which are wrong. Steven Grimm Moderator, comp.{sources,binaries}.atari.st koreth@ssyx.ucsc.edu uunet!ucbvax!ucscc!ssyx!koreth