Path: utzoo!attcan!uunet!super!udel!gatech!bloom-beacon!husc6!m2c!applix!scott From: scott@applix.UUCP (Scott Evernden) Newsgroups: comp.sys.amiga Subject: Re: Amiga pirating... Message-ID: <883@applix.UUCP> Date: 16 Dec 88 16:24:34 GMT References: <8812062316.AA06717@postgres.Berkeley.EDU> <226@xrtll.UUCP> Sender: root@applix.UUCP Reply-To: scott@applix.UUCP (Scott Evernden) Organization: APPLiX Inc., Westboro MA Lines: 53 In article <226@xrtll.UUCP> mark@xrtll.UUCP (Mark Vange) writes: > >n writing Don Bluth's Dragon's Lair, we were sorely aware of the >need for Hard Drive support on copy protected software. >Particularely, for a game such as this which has 6 and some odd Megs >of data. > >Our solution was to include hard drive support in the form of a >dedicated partition. Gaghm, yuk, phutoey. This is so ridiculous as to be laughable! You actually require me to backup, reformat, and then restore my hard disk, to play a game?? Get with the program, jack- you should win some kind of award for this kind of horrid logic. > This, however, required a great deal of time >and money to implement. A foolish waste of time and money. My Amiga already has all the software you need to read the hard disk. > In addition, because the game (as most >Amiga games) takes over the system completely, all interfacing needs >to be done at a very low level, and as such needs to be rewritten >specifically for each hard drive controller. Then don't take over the system completely. You obviously haven't been reading this newsgroup lately. > When we contacted Hard >Drive manufacturers, only Comspec gave us the support we needed to >produce this feature for the Amiga gaming community. My god. You really planned to contact _every_ hard drive maker and expect them to help you do this??! >So, it's not all the fault of us "big bad developers." There are >many difficulties in implementing these much sought-after features. No there aren't. You create the difficulties. You can't expect to program the Amiga like it's a ST. ... >Mark Vange >Visionary Design Technologies Thank you for describing your CP strategy to me. I now realize my dollars would be better spent on some other piece of game software. -scott