Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!purdue!decwrl!decvax!savax!thompson From: thompson@savax.UUCP (thompson mark) Newsgroups: comp.sys.amiga Subject: Re: COMDEX Announcements [TMS340 GSP] Message-ID: <829@savax.UUCP> Date: 16 Dec 88 20:46:55 GMT References: <13541@oberon.USC.EDU> <7718@well.UUCP> <13603@oberon.USC.EDU> <28@sdcc10.ucsd.EDU> <823@savax.UUCP> <1262@client1.dciem.dnd.ca> Reply-To: thompson@savax.UUCP (thompson mark) Organization: Sanders Associates Inc., Nashua, NH Lines: 24 In article <1262@client1.dciem.dnd.ca> king@client1.dciem.dnd.ca (Stephen King) writes: >In article <823@savax.UUCP> thompson@savax.UUCP (thompson mark) writes: >>I saw it at SIGGRAPH. Very nice! They use someting like 85 of their >>DSP parts working in parallel. > >From the context of the posting, I could not quite determine who has the >DSPs working in parallel, Silicon Graphics or AT&T. Please clarify. I am >aware that there is some parallel development at SGI, but know few of the >available facts. Thanks. >-- > Stephen J King =-= DCIEM Human Factors Division =-= (416) 635-2149 It was the AT&T pixel-machine, a massively parallel graphics system. SGI hardware relies primarily on pipelining. They have a custom floating point ASIC which they download configuration code into at boot time. They have strung a bunch of these together (4 of them actually) and each performs a separate rendering task. I'd elaborate on the two machines but I'm in a bit of a rush at the moment. Drop me email if you are interested. -------------------------------------------------------------------------- | Mark Thompson | | decvax!savax!thompson Designing high performance graphics | | (603)885-9229 silicon today for a better tomorrow. | --------------------------------------------------------------------------