Path: utzoo!attcan!uunet!super!udel!gatech!unmvax!intvax!bryan From: bryan@intvax.UUCP (Jon R Bryan) Newsgroups: comp.sys.amiga Subject: Re: Amiga software piracy Summary: Nah, that doesn't work either. Message-ID: <649@intvax.UUCP> Date: 20 Dec 88 20:51:52 GMT References: <27072@ucbvax.BERKELEY.EDU> <42600045@uicsrd.csrd.uiuc.edu> <5517@cbmvax.UUCP> Organization: Sandia National Labs, Org. 1411, Albq, NM Lines: 18 In article <5517@cbmvax.UUCP>, andy@cbmvax.UUCP (Andy Finkel) writes: > Way back when I did cartridge games, I hit on a method that would > allow a game to run *only* from cartridge (or write protected ram)... > > All my tests on the static data structures of the game were done using the > rotate instructions on the rom. On the 6502, at least, the status flags and Way back in '83 (those were the days) when I had a VIC-20, I added an expansion board to it. Each of the slots was de-selectable. I had a 16K RAM cartridge (those really _were_ the days!) that I added write-protect switches to. There were also some address switches, I forget. I could turn on the machine with a game cartridge plugged in and disabled, enable the cartridge and copy the contents. Then I'd load the game into the RAM cartridge, flip the write-protect switch, shuffle the addresses (when necessary) and hit the reset button. As I recall, Choplifter gave me a bit of trouble because it even had a latch built into it that used to change its own address (like swapping the two 8K halves). But I still got it to work.